# Sequencer Basics

* Open Unreal 5.6+
* Add a Sphere into the Scene.
  * Select 'Shapes > Sphere' in the 'Place Actors' window.
  * We will use this for a simple animation.
  * Press 'F' to focus on the sphere.
* Add a Camera into the scene..
  * Use 'Cine > Cine Camera Actor' in the 'Place Actors' window.
* Position the camera as desired.
  * Move the Camera manually in the viewport.
    * If needed, set the pivot to 'Local' using the World Icon at the top of the viewport.
  * Right click on the Camera and select 'Pilot CineCameraActor' to fly around the scene to position it.
* Go to the 'Level Sequence' Icon at the top, and select 'Add Level Sequence'.
* Drag the 'Sphere' from the 'Outliner' to the 'Sequencer'.
* Adjust the setting in the Sequencer as desired.
  * Adjust the Frames to your desired frame rate at the top of the 'Sequencer' window.
    * We'll be using 24 fps in this example.
  * Adjust the Total Frame length for the total animation.
    * Slide the Red line at the end of the animation in the Header to your desired length.
    * Right click on the Header and select 'End Time' where you would like the frames to end.
  * Set the Sequence to loop when playing within the sequence.
    * This Icon is at the end of the Record / Play / Skip buttons at the bottom of the sequencer.
    * This will loop when pressing Space to play the sequence.
    * Note this is different from if the sequence loops when playing the scene in the Game Engine.
      * This can be turned on in the Sequencer asset Properties window.
  * Set if you want to apply Auto Keying.
    * Click the Diamond Icon with the Key in it.
    * This will Autokey after a track and at least one keyframe has been added.
  * Add a keyframe to a Sphere property.
    * Expand the Sphere to see its properties.
    * Expand its properties to see its detailed properties.
    * Use the Keyframe button on the Property to set the Keyframe.
    * Use the 'F' key to focus on all selected keyframes.
  * Open the Curve Editor.
    * Select the Curve Editor button at the top right of the options in the Sequencer.
    * Snap the window placement as desired.
    * Make sure to select a property to see the Curves.
    * Use the 'F' key to focus on all selected curves.
* Add a film overlay, such as 3x3 grid, if desired.
  * Set the Viewport to 'Cinematic Viewport'
  * The Film Overlays will be visible in the same menu as the Cinematic Viewport when it is applied.
