> For the complete documentation index, see [llms.txt](https://themattempire.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://themattempire.gitbook.io/documentation/asset-creation/the-crate-series/tileable-textures/finalizing-the-asset.md).

# Finalizing the Asset

## Combining Metallic and Smoothness

As Unity is the target platform using the Standard Material, the Smoothness and Metallic textures need to be combined into one texture.

Metallic is applied to the Red Channel and Smoothness is applied to the Alpha Channel.

The best image format is PNG as it supports an Alpha channel.

## Palette Texturing Techniques&#x20;

If making a single asset such as a crate you could utilise Palette Texturing Approaches to take the asset further without needing a second material, although this depends on the texture you are using if the colors you would like to use are available.

<figure><img src="/files/meFcS6S6C3nFq0CTfg7t" alt=""><figcaption><p>Using Palette Texturing approaches for tweaks...</p></figcaption></figure>

## Moving On

Tileable textures can be very limiting to use one material type to one asset, and is only useful for very specific situations such as large areas in an environment.

In the next category, we will be looking at how we can get multiple textures into one material in order to have a very efficient, but also very flexible, approach to Asset Creation.
