# Tileable Textures

Some areas in games and experiences require a large area with a single surface. It is common to have a texture with detail taking up most of this area such as grass, rock, or concrete on the ground, plaster or brick on the walls, tiles on the roof, etc.

It is most common to use a Tileable Texture so that it uses less polygons overall, but still looks detailed.

A Tileable Texture is a texture that can repeat without issue indefinitely in both horizontal and vertical axes.&#x20;

Tileable textures are not used for everything, as the material count would get considerably high if every unique surface type had an individual material. These are mostly used with large area surfaces, and then trim sheets or baked assets used for more detailed assets.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://themattempire.gitbook.io/documentation/asset-creation/the-crate-series/tileable-textures.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
