> For the complete documentation index, see [llms.txt](https://themattempire.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://themattempire.gitbook.io/documentation/asset-creation/the-crate-series/palette-and-gradient-texturing.md).

# Palette & Gradient Texturing

Palette and Gradient Texturing is one of the most efficient approaches to texturing an asset as it is very fast to do as the assets are usually simpler in nature. It can also be the most optimised as an entire experience can use one material as well as the smallest filesize due to the very limited number of textures..&#x20;

The disadvantage is that the results can be quite limited in detail in comparison to other approaches.

The asset uses a simple texture with all the colors or gradients you want to use on the asset, and you place the UVs of the asset onto those colors or gradients.
