# Summary

In this tutorial you looked at the basics of creating assets in Blender. You learned the following :&#x20;

* Position, Rotation, and Scale of Objects.
* Position, Rotation, and Scale of model elements.
* Using common Blender tools to modify your asset.
  * Extude Tool.
  * Inset Tool.
  * Bevel Tool.
  * Loop Cut Tool.
  * Knife & Bisect Tool.
* Adding simple materials to your asset.
* Other Useful techniques for asset Creation.
* Finalizing the asset before export.

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You learned the following hotkeys :&#x20;

* Position \[G]
* Rotation \[R]
* Scale \[S]
* X Axis \[X]
* Y Axis \[Y]
* Z Axis \[Z]<br>
* Multi select \[Shift + Click]
* Vertex Select \[1]
* Edge Select \[2]
* Polygon Select \[3]<br>
* Extrude \[E]
* Inset \[I]
* Bevel \[Ctrl + B]
* Edge Loop \[Ctrl + R]
* Knife \[K]<br>
* Duplicate \[Shift + D]
* Repeat last Action \[Shift + R]
* Join Edge / Close loop \[F]
* Loop Select \[Alt + Left Click]
* Select between \[Ctrl + Left Click]
* Apply Transforms \[Ctrl + A]

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And with that you have created a complete asset that could be used in a game! That said, it's not the best looking asset and depending on how many materials you used it may not be the most performant.&#x20;

The next doc will cover Materials in more detail and start looking at how we can improve our asset overall.&#x20;
