# Texturing

There are many ways to texture assets depending on the style and quality that you are trying to create such as low poly assets using palette texturing through to high polygon assets baked onto lower polygon assets that look high quality yet are still optimized enough to run well in a game.

Most of the texturing options include :&#x20;

* Palette textures
* Gradient textures
* Handpainted textures
* High polygon assets baked to low-medium polygon assets (Stylized or realistic)


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://themattempire.gitbook.io/documentation/asset-creation/texturing.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
