> For the complete documentation index, see [llms.txt](https://themattempire.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://themattempire.gitbook.io/documentation/asset-creation/texturing.md).

# Texturing

There are many ways to texture assets depending on the style and quality that you are trying to create such as low poly assets using palette texturing through to high polygon assets baked onto lower polygon assets that look high quality yet are still optimized enough to run well in a game.

Most of the texturing options include :&#x20;

* Palette textures
* Gradient textures
* Handpainted textures
* High polygon assets baked to low-medium polygon assets (Stylized or realistic)
