> For the complete documentation index, see [llms.txt](https://themattempire.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://themattempire.gitbook.io/documentation/archive/roblox/visual-effects-vfx/trails.md).

# Trails

This doc goes into how to add trails in Roblox. The following page goes into all the Trail Settings in detail.

A Trail is a 2D texture that connects two different points over time the end result looks like a trail. With some tweaks to the asset you can get a wide range of results such as fire, electricity or just a cool phase appearance.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FEmd88GnbekSvnb7AhYmZ%2FDefault.gif?alt=media&amp;token=72707a20-098a-4efd-a5ba-a60ea873000a" alt=""><figcaption><p>Default Trail...</p></figcaption></figure>

* Add *two* 'Attachment's to an asset in your project with the '+' next to the asset, usually on the one part. But it is possible to have them separate for some unique results.\
  One attachment is the *top* of the trail, the second is the *bottom*. Trails cannot connect to Parts on their own, they have to use Attachments.
* Add a 'Trail' to one of the parts. It can be anywhere, but might as well put it on an asset related to the result.
* Scroll down the details to 'Attachment0' and 'Attachment1' in the Properties Panel and select your two attachments accordingly.
