# Beam Properties

### **LightEmission**

Determines how much the Beam is blended with the colors behind them. The result is very subtle.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FkxOVbM4RCC8K9DIHByhd%2Fimage.png?alt=media&#x26;token=0633922a-bdfd-484e-9f24-64d11b62a88b" alt=""><figcaption><p>LightEmission : Left is set to 0, Right is set to 1...</p></figcaption></figure>

### **LightInfluence**&#x20;

Determines how much the Beam is influenced by the Environment lighting. This example shows a red Point light to the right with a setting of 1. If you set the LightInfluence to 0 the environment does not affect the Beam at all. A Brightness setting will become available when LightInfluence is *not* set to 1.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2F8l8J3lBliGte66tuHaXs%2Fimage.png?alt=media&#x26;token=5b2c5e4a-ea34-483e-859f-def9dde9891d" alt=""><figcaption><p>LightInfluence : Set to 1 with a Red point light to the Right...</p></figcaption></figure>

### Brightness

Brightness only appears when the LightInfluence is *not* set to 1. Brightness *scales* the brightness of the Beam.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FU8StfbHwyLToblne37r9%2Fimage.png?alt=media&#x26;token=df6ff3b7-83c5-4da4-a1a3-333ebd3a6fb8" alt=""><figcaption><p>LightInfluence : Set to 0. Brightness : Set to 100...</p></figcaption></figure>

### Texture

The Texture Property uses an image that will be applied to the Beam. Note that the image will tile and stretch across the Beam. These settings can be adjusted below the Property.

* Click on the property result.
* Use the 'Add Image...' button at the bottom of the popup.
* Use the 'Choose File...' Button at the top of the following window.
* Load your desired image.
* Rename the image if you want.
* Select 'Create' to import the Image onto your beam.

Note the direction of the image (upwards) and how it is placed on the Beam. This would be useful when designing your own images to use.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FwEvSECDFj6Msu6q4iAZW%2FAddingATexture.gif?alt=media&#x26;token=863178ab-c73d-4dc3-bc28-1e03711ae6fa" alt=""><figcaption><p>Adding a Texture image to the Beam ...</p></figcaption></figure>

### TextureLength

Sets the length of the Beams texture. This depends on the TextureMode property (next point). By default (Stretch mode at 1 Texture Length) the texture will fit once across the beam regardless of how long the beam is.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FcJDz5VBt6vjKzyJP8rtX%2FTextureLength1.gif?alt=media&#x26;token=5be621a6-4f62-49cb-a36b-4a25f1782d07" alt=""><figcaption><p>TextureLength : Set to 1 (Default)</p></figcaption></figure>

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FDWl4BaHN1HVh1CDJeJyd%2FTextureLength10.gif?alt=media&#x26;token=621210a3-c013-4d0d-ae0f-a9709633d4b9" alt=""><figcaption><p>TextureLength : Set to 10.</p></figcaption></figure>

### TextureMode

Determines how the texture wraps and repeats. Stretch is the most common.

### TextureSpeed

Influences how fast the texture moves across the beam. Negative units reverse the direction.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FCq15peA3LTZrHR6uq3YO%2FTextureSpeed1.gif?alt=media&#x26;token=c178f4bf-ac3b-4932-89fe-43b02f2b3257" alt=""><figcaption><p>TextureSpeed : Set to 1 (Default)...</p></figcaption></figure>

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2Fa0kY3XH770b7En7UhwwX%2FTextureSpeed10.gif?alt=media&#x26;token=476c7e24-91bd-4fdc-a6da-98400a731704" alt=""><figcaption><p>TextureSpeed : Set to 10...</p></figcaption></figure>

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FsSHm007vQHWe7NDIwEip%2FTextureSpeed-2.gif?alt=media&#x26;token=4052f6d0-732d-4cb9-bf5e-e2a5e0919279" alt=""><figcaption><p>TextureSpeed : Set to -2...</p></figcaption></figure>

### Transparency&#x20;

Determines the transparency over the course of the Beam. You can use a single number, or the Number Sequence to affect the Transparency over time. Note how the Beam at 0 Transparency seems to brighten, use the LightInfluence, LightEmission, and Brightness settings to adjust this if needed.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FtkIj9R18h71wg19wxet2%2FTransparency.gif?alt=media&#x26;token=1c7b546c-02b0-4805-8a10-a8898a3eb6c1" alt=""><figcaption><p>Apply Transparency over the course of the Beam...</p></figcaption></figure>

### ZOffset&#x20;

The distance in studs the Beams is displayed away from the Camera. Note how the beam moved behind and in front of the Parts at each end.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FcUTNXQHlQqB6ynkFgOvZ%2FZOffset.gif?alt=media&#x26;token=81ed85e9-2b83-46a2-8030-b9ed09a266e7" alt=""><figcaption><p>ZOffset : Adjusting from 0 > -1 > 1 > 0</p></figcaption></figure>

### CurveSize0 / CurveSize1

Determines curve points on the Bezier curve of the Beam. You may need to adjust the rotation of the Attachments in order to get the desired results.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FdoggG6cidqkywSNtlIxY%2FCurveSize.gif?alt=media&#x26;token=8b5e08df-581a-48c0-9b43-51baf0f113ec" alt=""><figcaption><p>CurveSize0 : Set to 10, CurveSize1 : Set to -10.</p></figcaption></figure>

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2F95F2aM1rPnAfDzphMuSU%2FCurveSize1010.gif?alt=media&#x26;token=cfebeddb-3710-465e-8c6d-4fce72fced26" alt=""><figcaption><p>CurveSize0 : Set to 10, CurveSize1 : Set to 10.</p></figcaption></figure>

### FaceCamera

Attempts to have the beam always facing the camera. Depending on the flow of the Beam this may or may not work as well as expected.

<div><figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FCbcTD0BrtACOlZWMo4as%2FFaceCameraDisabled.gif?alt=media&#x26;token=59fc6e51-2242-4081-8fab-800fe1e84def" alt=""><figcaption><p>FaceCamera : Disabled...</p></figcaption></figure> <figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2Fn2AoXaWgKB4XctRDyYKe%2FFaceCameraEnabled.gif?alt=media&#x26;token=523a6e50-d0e5-4e28-8f65-c7228324d303" alt=""><figcaption><p>FaceCamera : Enabled...</p></figcaption></figure></div>

### Segments

Defines how many segments make up the beam from very jagged to smooth. Straight beams require very few segments. Less segments is more performant.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2Fbs5a1dqhFl05pohPtTo6%2FSegments3.gif?alt=media&#x26;token=4a8e2a11-4955-455e-ac3c-fd60913f12db" alt=""><figcaption><p>Segments : Set to 3...</p></figcaption></figure>

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FDP4DWiuScBvI7FCXyBlM%2FSegments100.gif?alt=media&#x26;token=aa3864be-1b43-463c-ba64-4720d392ec74" alt=""><figcaption><p>Segments : Set to 100.</p></figcaption></figure>

### Width0 / Width1

Adjusts the width in Studs at the start and end of the Beam.

<figure><img src="https://1511627699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwBY0yo2lTxFMvwpoAeN8%2Fuploads%2FisUHGHqAC0NFfn1jatOI%2FWidth0Width1.gif?alt=media&#x26;token=92156969-36ad-4168-a6fb-536819398777" alt=""><figcaption><p>Width0 : Set to 0, Width1 : Set to 5...</p></figcaption></figure>
