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# Exporting the Avatar

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With that we can now export our textured avatar that has been rigged to the standard Roblox rig. You could optionally have the OuterCages ready as well as the attachments in order for your avatar to apply different game elements. And finally you may have the facial bones rigged correctly, and the animations mapped to the custom properties.

Use the following export options to reduce issues when importing the asset into Roblox.

### Export Settings

* Select all the assets. You should have the following :&#x20;
  * All the avatar models.
  * The 'Armature', or rig.
  * All the Attachments ('\*\_att' assets) if you have completed this stage.
  * All the Cage files ('\*\_OuterCage' assets) if you have completed this stage.
* Go to 'File / Export/Fbx' menu.
* Set the name of your file.
* And change the export settings to those outlined below :&#x20;

<figure><img src="/files/DrGpqNv9yLNrQAuA3tTN" alt=""><figcaption><p>Export Settings for Avatars...</p></figcaption></figure>

* In the 'Include' section to the right :&#x20;
  * Set the Path mode at the top right to 'Copy'.
  * Enable the 'Embed Textures' next to that.
  * Select 'Limit to' to 'Selected Objects'.
  * Select 'Custom Properties'
* Disable 'Add Leaf Bones' in the 'Armature' section&#x20;
* In the 'Bake Animation' section to the right :&#x20;
  * Enable 'Bake Animation'.
  * Disable 'NLA Strips'.
  * Disable 'All Actions'.
  * Disable 'Force Start/End Keying'.
  * Set Simplify to 0.00.
    {% endtab %}

{% tab title="Troubleshooting" %}

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In this doc&#x20;


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