# Introduction

Welcome to The Matt Empire Docs!

Creating a game, for a team of any size, is quite an undertaking and not for everyone. It is a significant investment of time, money and effort. It will affect you physically and emotionally with hours on end at a computer desk. Your motivation will constantly take a hit and the feedback at the end will potentially destroy you after investing so much of your heart and soul into a project only for the masses to spit it back in your face. You must be prepared to take the copious amount of generally outspoken bad, with the relatively quiet good. And there will be good, if your product is worthy of course!

If you are aiming to finish a full-fledged game you will need to go in with your head in the right place and be prepared for the journey that awaits you. It is (pretty much always) longer than you expect and has a pretty high chance of you giving up. We need to improve your chances of succeeding. Some habits you need to pick up, and some you may need to break, in order to make sure you can survive it all in one piece with any state of sanity left.

Most tutorials will be written with beginner levels in mind. I do this because if you are a pro designer, your programming ability is probably near zero, and vice versa. In many cases it might even be a case where the other fields are extremely difficult to get your head around as they use a different kind of thinking (programming VS design for example). If you are a strong artist, then feel free to skim the asset creation sections or skip it completely. If you are a strong programmer then I assume there is no point getting into that section, unless you want to see the specifics of programming in the Unity environment. The beginning of each new section will include what assets and applications you need to continue the current tutorial, so you shouldn't have any surprises.&#x20;

I hope you find these tutorials useful and you can begin your journey to create the games and experiences you have always wanted. I take great joy in teaching and feel that education is integral in moving this industry, and in essence humanity, forward. We need people from different fields creating interactive experiences never seen before through to people pushing the ideas we have had since ‘Pong’.

I wish you good luck! You’re going to need it! :)


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